![]() ![]() I was writing things for Wizards of the Coast and for Paizo Publishing as an occasional freelancer, but I wanted to do some items for myself, projects grounded in European fantasy. But what was going on in your life and in the industry at-large that compelled you to start the enterprise that was Open Design?īoredom and parenthood compelled me. You had submitted roleplaying game material as a freelancer in the interim. Q: Where should we start this story? It’s 2006, close to seven years after you’d left Wizards of the Coast. ![]() Deep Magic was a judge’s spotlight winner in 2014, the Kobold Guide to World Building won two golds in 2013, Streets of Zobeck and the Complete Kobold Guide to Game Design won in 2012, the blog won a gold in 2010, and Kobold Quarterly won for best writing in 2009. The ENnies have recognized Open Design/Kobold Press many times. In 2008, he was a co-winner of the Diana Jones Award for Excellence in Gaming for incorporating the patronage model into the industry. As publisher, Kobold Press won readers and accolades. Ten years ago he started Open Design, which would later become Kobold Press. His expertise is valued, having served as a judge for RPG Superstar, and he is a regular guest on convention panels. He was co-author of Iron Kingdoms: Five Fingers Port of Deceit, which won a silver ENnie in 2007. During the d20 era, he contributed to Frostburn, The Book of Roguish Luck and the Age of Worms adventure path, among others. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. He was editor at Dragon magazine and an assistant at Dungeon magazine. Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. ![]()
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